

Not just for menu navigation, but every time an in-game element is out of sight.


I cannot overstate how much this deceptively simple feature saves on frustration when playing games not built for the Rift. Having started the game, hitting the middle mouse button again snaps the view back and I’m ready to play. No problem, hitting the middle mouse button engages VorpX’s ‘Edge Peek’ mode which unlocks your view and allows you to glance around the full frame of the game’s screen. A familiar issue greets me as soon as the opening menu appears however, all options are out of sight beyond the image presented to me by the Rift’s Aspheric lenses. With the VorpX watcher service running and active, I fired up Skyrim through Steam and am greeted with the opening credits in pre-warped 3D. Two Years After Launch and Still $1,000, Demand for Valve's VR Headset is as Strong as Ever What’s it like? The video includes two short strolls down from the Entrance to Markarth, first in Z-Buffer mode and then in Geometry mode. It’s vast and beautiful open world, with soaring mountains and cavernous depths are built to envelop the player completely – it could have been made for VR, but of course it wasn’t. Skyrim probably ranks up there as one of the most requested / longed for titles to be VR enabled. Skyrim in the Oculus Rift (download high-quality MP4 !coming soon!) See a more complete list of VorpX game support over at our Games List (see the third-party tab). Test Machine Specs: Intel Core I5 4Ghz, 16G RAM, nVidia GTX 580, Windows 7 圆4 There’s also be configuration tips for each game as a reference so you can get the most out of the games once VorpX finally arrives. I’ll include screen-grabs (aka Rifties) from the raw FRAPS captures, to further illustrate my ramblings. This means that when viewing the videos in Full Screen mode, the video should look ‘just right’ when viewed through the Rift.Īs YouTube compression can be somewhat heavy handed, for those that want a higher quality version, I’ve included links to the pre-upload MP4 files too. For each game there’s a video which has been cropped down from the Rift’s native 16:10 (1280 x 800) aspect ratio to a more YouTube friendly 720p (1280 x 720). It was important to me that I provided as accurate a view of my gaming experience with the Rift as possible.
